Showing posts with label "user experience". Show all posts
Showing posts with label "user experience". Show all posts

Monday, January 7, 2008

User Interfaces of the FUTURE


I am a sucker for speculative prototyping of device designs for the future. Bring on the Jetsons car, the jetpack, the transformer, the replicator, the heads-up wearable display camera, all of it!

Here are two articles packed with such gizmos to delight and inspire:
Innovative Designs and Devices
User Experience of the Future

My favorite is definite the aquatic car, especially after our recent deluge of rain.

"The Future is here, it is just unevenily distributed." - William Gibson

Tuesday, January 1, 2008

Adobe Experience Design

Spent some time wandering around the Adobe Experience Design site, and, meh, it has some usability Fails such as bad sign-posting, lack of wayfaring markers, confusing IA, and no indication of freshness. Feels kind of lonely and abandoned in general. Kind of disappointing considering how much I love and rely on the Adobe app suite.

However, I did appreciate their UE mantras, which I dug up from under the misnomer of patterns in the sparsely populated resource library. I am going to repeat them here, for easy client reference later:
  1. Show Progress and Sequence
  2. Provide Help Inline
  3. Leave Breadcrumbs
  4. Establish Visual Distinction
  5. Make Visual Connections
  6. Offer Entry Points
  7. Choreograph Changes in Layout
  8. Show Details in Place
  9. Show Master-Detail Relationships
  10. Provide Controls In-line
  11. Reveal Control Progressively
  12. Leverage Parallel Categories
  13. Organize with Card Lists
  14. Enable Direct Manipulation
  15. Provide Transport Controls for Dynamic Media
  16. Let Users Go Home
  17. Include a Dynamic Back Button
  18. Save Without Asking
  19. Enable Undo